The first few weeks really were a lot of repetition for me, but that's great. I understand the concept and process a lot better this time around.
So for our homework we had to make 5 (or more) textures using Photoshop only.
Ideally you start with a very bare texture and build up from there. Then a spec and bump map had to be made, also using Photoshop only.
I will show the Color, Spec and Bump map that I made for one of my textures, to show the full process; then the final renders for the rest of them only.
The first one I made was a weathered wood that I like to call "falling cow".
Color Map
Spec Map
Bump Map
Maya Final Renders:
Weathered Wood
Metal Shipping Container
Brick Wall
Painted Paper
Concrete No Smoking