Thursday, May 21, 2015

Environment Modeling and Scultping - Final WIP - Block-out

A quick update on my Environment Modeling and Sculpting class.

Last week we had to pick a project for our final. I ended up choosing a fantasy brewery concept by Mark Henriksen.

For this week all we had to do is make a block-out of our scene.

Needless to say, I still have a lot of work to do before the end of this semester. ;)


Concept Art


Block-Out


Texture and Shading 1, final project (last semester/late upload).

Realized that unlike my hard surface modeling final, I never did upload the final I did for my texture and shading 1 class.

I chose the concept of an abandoned (desert) gas station. It's my own design and it's not grand, but I did learn a lot from the work I put into it.

When I was finished with my project I could see the issues with it, but lack of experience made me unable to fix them at the time.

For one, the brick, it takes time and skill (experience) to line it up properly. In real life on the outside of a building, you will never see mortar on a corner, it's always, short brick/long brick etc. I had no idea.

Another thing I would do different is the resolution of the asphalt. Even though I raised it, it's still not high enough, resulting in a slight blur.

Lastly, the bump on some items could have been even lower for a more realistic appearance.

Perhaps one day I will go back and fix it, but for now, here is the render of the project as it was at the time.

Close ups of a few things that came out pretty good; gas pumps and wood pallets. I also do like the coca-cola decal on the side of the gas station.

Full Render


Close up #1


Close Up #2