Friday, December 4, 2015

Week 7, Spotlight and projecting textures

This past week (#7) was all about spotlight and projecting textures directly onto our models.

The process itself is pretty straight forward. Open spotlight, add textures, project them, paint through them.

The challenge is twofold, find good high res textures and two, line them up correctly.

Like with everything in this class, with a little bit of practice it got easier, and it doesn't look too shabby.

I also experimented a little with fibers to create hair. It's humorous.

Anyway, here's the end result, I used my own sculpt. He looks a little like a pale I think, maybe he's got a cold? ;)


Week 7






Week 6, Polypaint

Last week (#6) we were taught how to use Polypaint to create skin for our models.

It all starts with a base color and then something our teacher calls the "clown vomit" pass. It's basically a pass with primary colors like red, blue and yellow. There's definitely a solid theory behind it, and the bolder the clown vomit pass, the better the end result, as it seeps through your final color and adds colder and warmer areas.

I ended up painting a model that was provided in class and for some extra practice I also painted my monkey man model.

Week 6




Week 5, hard surface tools in Zbrush

I had to really think about this one. What did we do for week 5 homework?
Ah yes, hard surface modeling in Zbrush. It was a bit of a struggle.

Hard surface modeling is one of the things I think Maya is definitely better at. Although there are some interesting shapes that can be created with Zbrush. Anywho.

I ended up making a sort of (teapot?) steampunk style helmet.

I can't say I'm thrilled with the end result, but I guess it's ok. I learned how to use the tools, especially the IIM brushes, and that's what it's all about.

Week 5