Wednesday, February 18, 2015

Here we are again...

Last week's textures didn't turn out all that great. The way they were set up (using the blend if option) was creating a few problems when trying to extract a specular and bump map.

I also came to the quick realization that working with organic materials like grass and sand is not the easiest thing in the world.

Long story short. Textures had to be redone. I am still having a few issues setting up the render correctly, using sRGB and color correct. At times it's confusing to know when to use what.
Will just have to practice more. :)

Anyway. Here's what the textures look like now.


~Coca Cola; damaged metal~


~Mario wall; painted brick wall with decall~


~Sanded wood~


~Graffiti Wall; cracked concrete with dirt and decall~

I do feel like the textures have improved since last week. However the details of when to use what type of color correction or how to properly make the bump, spec or gloss maps work, it's still a bit of a puzzle that I'm eager to figure out. I'll get there. Onwards and Upwards!

Now it's on to modeling. Till next time...




Wednesday, February 4, 2015

Layered textures using Photoshop only.

This week's assignment for texture and shading class was to create 5 textures using only Photoshop. 
This basically means you start with a very basic texture, bare bones, then building and blending with additional textures until something worth while gets created. 
Inspiration didn't come too easy this week, but a few of the files came out fairly decent.


 ~Worn metal; think vintage Coca Cola cooler~


~Moss covered tile roof~


~Sand covered wood floor; with foot prints~


~Graffiti wall; with paint splatters (itsa Mario!)~


~Last and actually my least favorite; concrete graffiti wall with dirt?~