I also came to the quick realization that working with organic materials like grass and sand is not the easiest thing in the world.
Long story short. Textures had to be redone. I am still having a few issues setting up the render correctly, using sRGB and color correct. At times it's confusing to know when to use what.
Will just have to practice more. :)
Anyway. Here's what the textures look like now.
~Coca Cola; damaged metal~
~Mario wall; painted brick wall with decall~
~Sanded wood~
~Graffiti Wall; cracked concrete with dirt and decall~
I do feel like the textures have improved since last week. However the details of when to use what type of color correction or how to properly make the bump, spec or gloss maps work, it's still a bit of a puzzle that I'm eager to figure out. I'll get there. Onwards and Upwards!
Now it's on to modeling. Till next time...
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