Ah yes, hard surface modeling in Zbrush. It was a bit of a struggle.
Hard surface modeling is one of the things I think Maya is definitely better at. Although there are some interesting shapes that can be created with Zbrush. Anywho.
I ended up making a sort of (teapot?) steampunk style helmet.
I can't say I'm thrilled with the end result, but I guess it's ok. I learned how to use the tools, especially the IIM brushes, and that's what it's all about.
Week 5
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