Tuesday, April 28, 2015

Texture and Shading Part 2 - First Three Weeks

This semester at Gnomon I am also taking Texture and Shading part 2. I am lucky enough to have the same teacher that I had last semester, who is an excellent artist and motivator.

The first few weeks really were a lot of repetition for me, but that's great. I understand the concept and process a lot better this time around.

So for our homework we had to make 5 (or more) textures using Photoshop only.

Ideally you start with a very bare texture and build up from there. Then a spec and bump map had to be made, also using Photoshop only.

I will show the Color, Spec and Bump map that I made for one of my textures, to show the full process; then the final renders for the rest of them only.

The first one I made was a weathered wood that I like to call "falling cow".

Color Map


Spec Map


Bump Map



Maya Final Renders:

Weathered Wood


Metal Shipping Container


Brick Wall


Painted Paper


Concrete No Smoking


Environment sculpting and modeling - Week 2

Homework for our second week was a bit similar than the first week.

Again we had to kit-bash together a concept and then make it into a model. The difference this week was that the model had to be made in Zbrush.

As a complete Zbrush novice (never even had the chance to open the program before class) this was a challenge. A fun one.

I jumped on digital tutors and followed along with one of their tutorials called: first day in Zbrush.

I ended up making something that doesn't look great, but taught me a lot. Yes, it's laughable, but I am strangely proud of it. My first zbrush sculpt.

Skin Creature


Now on to the homework assignment. It had to be some sort of pillar, preferably stone.

Kit-bash


Zbrush sculpt 



Environment sculpting and modeling - Week 1

For this spring semester at Gnomon I ended up taking Environment sculpting and modeling.

So far the classes have been fun and relatively easy to follow.

For the first week we had to kit-bash (take pieces from several lamps and photoshop them together) to make a design for a lamp; then model it in Maya.

I choose a bit of an industrial looking lamp, that someone could place in a bar setting.


Kit-Bash:


Maya render: