Tuesday, April 28, 2015

Texture and Shading Part 2 - First Three Weeks

This semester at Gnomon I am also taking Texture and Shading part 2. I am lucky enough to have the same teacher that I had last semester, who is an excellent artist and motivator.

The first few weeks really were a lot of repetition for me, but that's great. I understand the concept and process a lot better this time around.

So for our homework we had to make 5 (or more) textures using Photoshop only.

Ideally you start with a very bare texture and build up from there. Then a spec and bump map had to be made, also using Photoshop only.

I will show the Color, Spec and Bump map that I made for one of my textures, to show the full process; then the final renders for the rest of them only.

The first one I made was a weathered wood that I like to call "falling cow".

Color Map


Spec Map


Bump Map



Maya Final Renders:

Weathered Wood


Metal Shipping Container


Brick Wall


Painted Paper


Concrete No Smoking


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